ZHIZUN GENG
GAME / LEVEL DESIGNER
An open-minded, dedicated designer with transferable skills in cognitive science and technology, currently studying for a master's degree in Games Development at Abertay University
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Some of my game projects. Click the images for more details
Inner
A puzzle game set in a hedonistic world.
A Lost Journey
An action/metroidvania 2D game under a theme about lost and found.
Role(s) and Responsibilities:
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Level Design - 2 Sub Levels
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Game Audio
Role(s) and Responsibilities:
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System Design - AI Behaviour
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General Game Design - Gameplay
About ME
11.1997
Beijing, China
As a game/level designer, I want to make games that give players memorable moments. When I design systems, mechanics and levels, I focus more on how does each element and encounter impact the player experience. I am also interested in the game narrative which can improve the consistency of level and game flow.
CURRENT FAVORATE GAME
It Takes Two
CURRENTLY STUDYING AT
The University of Abertay
Professional Masters in Games Development
Skills
Game Design
Level Design
System Design
Narrative Design
Gamification
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General Design Skills
Documentation
Prototyping
Familiarity with all aspects of
Game Design Development
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Production
Scrum Development
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Languages
English & Chinese
Software & Tools
Game Development Engines
Unreal Engine 4
Unity 3D
RPG maker
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Source Control
GitHub Desktop
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Production
Jira
Trello
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Communication
Discord
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Productivity
Microsoft Office
Photoshop
Xmind/Miro