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ZHIZUN GENG

GAME / LEVEL DESIGNER

An open-minded, dedicated designer with transferable skills in cognitive science and technology, currently studying for a master's degree in Games Development at Abertay University

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Octoport

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A survival horror game set in an infinite warehouse.

Role(s) and Responsibilities:

  • Level Design - 2 Levels/Expansion Levels

  • Part of System Design - Mechanics and Enemies

  • Factual Research and Narrative Design

​Mixt (In Active Development)

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A collaborative hot seat card game set in a steampunk futuristic ship

Role(s) and Responsibilities:

  • General Game Concept

  • System Design - Rules and Flow

  • Playtest and Numerical Balance

Some of my game projects. Click the images for more details

Inner

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A puzzle game set in a hedonistic world.

A Lost Journey

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An action/metroidvania 2D game under a theme about lost and found.

Role(s) and Responsibilities:

  • Level Design - 2 Sub Levels

  • Game Audio 

Role(s) and Responsibilities:

  • System Design - AI Behaviour

  • General Game Design - Gameplay

錨點 1

About ME

11.1997

Beijing, China

As a game/level designer, I want to make games that give players memorable moments. When I design systems, mechanics and levels, I focus more on how does each element and encounter impact the player experience. I am also interested in the game narrative which can improve the consistency of level and game flow.

CURRENT FAVORATE GAME

It Takes Two

CURRENTLY STUDYING AT

The University of Abertay
Professional Masters in Games Development

Skills

Game Design

Level Design

System Design

Narrative Design

Gamification

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General Design Skills

Documentation

Prototyping

Familiarity with all aspects of 
Game Design Development 

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Production

Scrum Development

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Languages

English & Chinese

Software & Tools

Game Development Engines

Unreal Engine 4

Unity 3D

RPG maker

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Source Control

GitHub Desktop

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Production

Jira

Trello

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Communication

Discord

WeChat

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Productivity

Microsoft Office

Photoshop

Xmind/Miro

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