Resume/CV
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Zhizun Geng
Game / Level Designer
MProf Professional Game Development
Project Experience
Mixt - Masters Project Semester 2
Eight People, Summer 2021 (Role: Designer)
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System Design - Designed rules and game flow
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Problem Solving - Numerical balance and play test
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Communication (Written) - Wrote design docs
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Communication (Verbal) - Weekly stand-ups, meetings
Octoport - Masters Project Semester 1
Eight People, Spring 2021 (Role: Level Designer)
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Level Design - Designed sections for different levels and guide players through areas with visual landmark
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Creative - Concepted the mechanic and systems
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Research on Narrative - Collected factual information and research on real issues and events
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Communication (Written) - Wrote design docs for all disciplines
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Communication (Verbal) - Tri-weekly stand-ups, meetings
Trans Escape - CiGA Game Jam
Four People, Summer 2021 (Role: Designer)
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Level Design - Designed 2 mini levels utilised rules to make deep puzzles.
A Lost Journey - Global Game Jam
Three People, January 2021 (Role: Designer / 2D artist)
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System design - mechanics and enemies
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Creative - Created 2D art assets
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Communication (Written) - Wrote design docs for NPCs
Inner - Masters Game Jam Project
Three People, Winter 2020 (Role: Level Designer)
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Level Design - Designed areas for players to walk through
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Creative - Designed core gameplay and create 3D environment
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Audio - Record tracks for interaction
Design Skills
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Prototyping
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Documentation
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Level Design
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System Design
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Narrative Design
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Familiarity with all aspects of Game Design Development
Technical Skills/Tools
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Unity 3D
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Unreal Engine 4
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RPG maker
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Blender {Placeholders}
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GitHub/Github Desktop
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Trello {Team organisation}
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Jira {Team organisation}
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Photoshop
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Microsoft Office
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Xmind
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Sai