Game Jams Projects
Inner

My responsibilities
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Level Design - Designed areas for players to walk through
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Designed the second room with a horror theme
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Designed the walkway level
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Designed the ending level
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Creative - Designed core gameplay and create 3D environment
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Audio - Record tracks for interaction
Game Overview
Player is able to play as a young man struggling with his life, solve the puzzles of missing memories and finally find a way out of loop of hedonism
My role(s): Level Designer
Genre: Adventure, Puzzle
Engine: Unreal Engine 4
Team Size: 3
Platform: PC
Duration: From November 15 to 20, 2020


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On the project I was responsiible for designing mechanics of the final game scene, creating 3 sub-levels with free 3D assets from Epic store. To address the feeling of the dullness caused by a memory disorder, we added several unreasonable objects lying in the environment with clues for the player's role itself.
I also designed the stealth mechanic of crouching to avoid wine bottles and also included metaphors for different interactions
A Lost Journey

Game Overview
Player is able to play as a forgotten king to retrieve the lost glory and his throne.
My role(s): Designer / 2D artist
Genre: Adventure, Action, Metroidvania
Engine: Unity 3D
Team Size: 3
Platform: PC
Duration: From January 29 to 30, 2020
My responsibilities
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System design - mechanics and enemies
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Creative - Created 2D art assets
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Communication (Written) - Wrote design docs for NPCs

On the project I was involved in designing the core gameplay which allows player gain more power and meanwhile lose some attributes. I also designed 4 typed of enemy and their AI logic.
