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Game Jams Projects

Inner

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My responsibilities

  • Level Design - Designed areas for players to walk through

    • Designed the second room with a horror theme 

    • Designed the walkway level  

    • Designed the ending level     

  • Creative - Designed core gameplay and create 3D environment

  • Audio - Record tracks for interaction

Game Overview

Player is able to play as a young man struggling with his life, solve the puzzles of missing memories and finally find a way out of loop of hedonism

 

My role(s): Level Designer

Genre: Adventure, Puzzle
Engine: Unreal Engine 4
Team Size: 3
Platform: PC

Duration: From November 15 to 20, 2020

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On the project I was responsiible for designing mechanics of the final game scene, creating 3 sub-levels with free 3D assets from Epic store.  To address the feeling of the dullness caused by a memory disorder, we added several unreasonable objects lying  in the environment with clues for the player's role itself.

I also designed the stealth mechanic of crouching to avoid wine bottles and also included metaphors for different interactions

A Lost Journey

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Game Overview

Player is able to play as a forgotten king to retrieve the lost glory and his throne.

 

My role(s): Designer / 2D artist

Genre: Adventure, Action, Metroidvania
Engine: Unity 3D
Team Size: 3
Platform: PC

Duration: From January 29 to 30, 2020

My responsibilities

  • System design - mechanics and enemies

  • Creative - Created 2D art assets

  • Communication (Written) - Wrote design docs for NPCs

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On the project I was involved in designing the core gameplay which allows player gain more power and meanwhile lose some attributes.  I also designed 4 typed of enemy and their AI logic.

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錨點 1

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