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Game Jams Projects

Inner

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Game Overview

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Player is able to play as a young man struggling with his life, solve the puzzles of missing memories and finally find a way out of loop of hedonism.

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My role(s): Level Designer

Genre: Adventure, Puzzle
Engine: Unreal Engine 4
Team Size: 3
Platform: PC

Duration: From November 15 to 20, 2020

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My responsibilities

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  • Level Design - Designed areas for players to walk through

    • ​Designed the second room with a horror theme 

    • Designed the walkway level  

    • Designed the ending level     

  • Creative - Designed core gameplay and create 3D environment

  • Audio - Record tracks for interaction

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On the project I was responsiible for designing Room 2 level and mechanics of the final game scene, creating 3 sub-levels with free 3D assets from Epic store. To address the feeling of the dullness caused by a memory disorder, we added several unreasonable objects lying  in the environment with clues for the player's role itself, designed the game mechanics of reverse control for the Room 2.

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I also designed the stealth mechanic of crouching to avoid wine bottles and also included metaphors for different interactions.

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Screenshots for Inner

A Lost Journey

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Screenshots for A Lost Journey

Game Overview

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Player is able to play as a forgotten king to retrieve the lost glory and his throne. But every time he finds some power he loses something. 

 

My role(s): Designer / 2D artist

Genre: Adventure, Action, Metroidvania
Engine: Unity 3D
Team Size: 3
Platform: PC

Duration: From January 29 to 30, 2020

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My responsibilities

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  • System design - mechanics and enemies

  • Creative - Created 2D art assets

  • Communication (Written) - Wrote design docs for NPCs

On the project I was involved in designing the core gameplay which allows player gain more power and meanwhile lose some attributes.  I also designed 4 typed of enemy and their AI logic.

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